Even if you accept that the notion of grokking and grok-tests play an important role in understanding games, you may doubt that winning is an indication of grokking in light of games such as foot races and lotteries where grokking the rules is clearly not the sole requirement for victory.
Monday, June 28, 2010
Wednesday, June 23, 2010
The term "grok" comes from Robert Heinlein's book Stranger in a Strange Land, and is a Martian term that roughly translates into "to drink," which also describes the Martian's take on the act or state of understanding fully--"to understand so thoroughly that the observer becomes a part of the observed." If you haven't read the book yet, you probably should, as this idea of grokking alone is worth grokking.
Friday, June 4, 2010
Chris Bateman recently concluded a series on game design as make-believe, kicking it off with an interesting view of games serving in part as props for imaginative play. Of course, games aren't the only props that are used for the purpose of play, and Bateman lists different examples of items that can be used as representations during imaginative play. At the top of his list is the first class of object we think about when it comes to props for imagination: the toy.