I'm not trying to be the blind man telling the others what an elephant looks like, but I think it's pretty clear so far that the aspect of video games I am most interested in is the game aspect. By this I mean almost entirely the rules of the game.
The rules of a game are as central to the game (any game, not just a video game) as a plot to a novel and a melody to a song. A game cannot be separated from its rules. Anything that can be termed a game has rules. The only question is, how good are they?
Sunday, January 10, 2010
As mentioned briefly in Versus Series 1, there are four components to every game: 1) a goal; 2) a way to achieve the goal; 3) obstacles to the goal; and, 4) a way to bypass the obstacles. Readers of that post may have wondered which video games I felt were lacking in one or more of these areas. At this juncture, I won't fall into the trap of calling out specific titles--instead, I'm going to go after an entire genre: "action games."