Interactive Illuminatus

A blog dedicated to the theory of video games. Explores the concept of games as art, and delves into how to craft games as works of expression. An ongoing evolution of thought.

Tuesday, December 28, 2010

Exploring ludodissonance

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Readers of my previous post on ludonarrative dissonance may have noted that formal dissonance  and moral/ethical dissonance didn't soun...
Friday, December 17, 2010

Schell School

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To me, the most important part of the test is the final task: turning it in to the provost.  You have to look confident, almost dismissive, ...
3 comments:
Tuesday, December 14, 2010

coupla links

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This is why we make games. And this is why we read the comments section.
Saturday, November 20, 2010

Going deeper into dissonance

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Way back in 2007, Clint Hocking proposed the term ludonarrative dissonance  to describe the disparities that often occur between the "s...
1 comment:
Thursday, September 2, 2010

Violence, part 6: The spinning top

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Like the rest of the multitudes, I enjoyed Inception very much.  Not only is it a intricately crafted work of cinema, it also creatively syn...
2 comments:
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