Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Tuesday, December 14, 2010

coupla links

This is why we make games.

And this is why we read the comments section.

Wednesday, May 26, 2010

Choice-management in the aid of building tension

At present, the word "tension" is almost exclusively considered negative.  The quest of the modern man is to reduce tension, or stress, which are known causes of disease and emotional distress.  The desired state is one of complete relaxation.

However, in the artistic world, we find that many descriptions of good works imply tension: taut, solid, robust.  Likewise, many descriptions of poor works imply the opposite: loose, unfocused, flat.  It seems that while we prefer our bodies to be relaxed, we prefer our books, movies, music, and games full of tension1.