Chris Bateman recently concluded a series on game design as make-believe, kicking it off with an interesting view of games serving in part as props for imaginative play. Of course, games aren't the only props that are used for the purpose of play, and Bateman lists different examples of items that can be used as representations during imaginative play. At the top of his list is the first class of object we think about when it comes to props for imagination: the toy.
Showing posts with label versus series. Show all posts
Showing posts with label versus series. Show all posts
Friday, June 4, 2010
Saturday, March 27, 2010
Versus Series 4: Games vs. Play
In one of his posts, Remy77077 pointed me to Chris Bateman's blog, particularly to a post about what Bateman terms "Agon." Bateman's musings about agon and other dynamics in play are fairly interesting, but reading him reminded me of a tendency in this budding school of game-making theory to conflate "play" with "games," as if the words were interchangeable. I think there are some crucial differences between the two ideas, and I hope clarifying those differences will go a long way in better explaining how I view the world of games and play.
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